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[Android] UI scales incorrectly when using Constant Physical Size mode o...
To reproduce:1. Open QA attached project2. Build it to android device3. Rotate the device screen horizontally and vertically4. Notic... Read more
[iOS][Android] Stencil comparisons don't work on mobile
Steps to reproduce:1. Open user attached project2. Build & Run3. Move the Player to the edge of the floor and observe that the b... Read more
[UI Elements] Play mode Color tint is not removed when Play mode cannot ...
To reproduce:1. Open any project2. Change editor's Play mode tint color to something clearly visible (File > Preferences > Col... Read more
[Terrain] Brush tiles when moved near edges while height is set to 600
Brush tiles when moved near edges while height is set to 600 Steps to Repro:1. Create a new Project or open attached Project2. Hiera... Read more
Sub-Emitter particles activated through a Control Track in Timeline stop...
How to reproduce:1. Open the attached "SubemitterTimeline.zip" project2. Open the "TimelineSubEmitter_Bug" Scene3. Select "Timeline ... Read more
[VCS] VCS Changeset has wrong icon
Steps to reproduce: 1. Create new project2. Enable version control and connect to server3. Open version control windowNotice that de... Read more
Copying and pasting animation frame key results in incorrect key values ...
How to reproduce:1. Open the "Bog.zip" project2. Open the "SampleScene.unity" scene3. Select "Enemy" in the Hierarchy4. Open Animati... Read more
[Linux] Burst requires libstdc++.so.6 with GLIBCXX_3.4.21 but CentOS 7 o...
How to reproduce:1. Open the attached project ('Burstlibstdc Test.zip')-- Observe the errors in the console (see the originally atta... Read more
GetComponent<Shadow>() returns Outline Component when Shadow component i...
Reproduction steps:1. Open the attached project from "1139842_shadowoutline.zip"2. Open and Play the "SampleScene" Expected: The Out... Read more
Painted Sprites on a Tile Palette in the Scene changes their position wh...
Steps to reproduce:1. Open the attached project "Case_1142725"2. Import "colour green" to Tile Palette "Red" from Project -> Asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open