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2
votes
Fixed

Pixel Perfect setting is not immediately applied to the Canvas elements

uGUI

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Jul 09, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

How to reproduce:1. Open the attached project "1261788.zip"2. Open the "Test" Scene3. Select "Canvas" GameObject in the Hierarchy wi... Read more

1
votes
By Design

[Addressables] Default Build Script fails when an unrecognized Asset is ...

Package: Build Pipeline - Addressables

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Jul 02, 2020

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Version/s: 1.11.2

How to reproduce:1. Open the attached "1260134 repro" project2. Open the Addressables Groups window from Window > Asset Managemen... Read more

1
votes
By Design

[Bug] Shader behavior discrepancy when OpenGL is used compared to other ...

Shader System

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Jun 30, 2020

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Version/s: 2019.4, 2020.1, 2020.2, 2020.2.0a15

How to reproduce:1. Open the attached project named "Case_1259743"2. Open the Sample Scene and enter Play mode3. Open Scene view and... Read more

0
votes
By Design

[PLM] Changing "Lightmap Parameters" does not trigger a new bake

Progressive Lightmapper

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Jul 08, 2020

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Version/s: 2018.4

Steps to reproduce: 1. Open an existing Unity project2. Navigate to Lighting Settings window3. Bake the lighting using any Lightmap ... Read more

1
votes
Postponed

Asset References are not added to an array when adding trough the Inspec...

Package: Addressables

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Jul 09, 2020

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Version/s: 1.11.2

How to reproduce:1. Open the attached project "1261809.zip"2. Open the "Test" Scene3. Select the "Test" GameObject in the Hierarchy ... Read more

0
votes
Duplicate

Crash at "Transform::SetParent" when calling "SetParent" from the "OnCre...

Package: Entity Component System (ECS)

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Jul 02, 2020

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Version/s: preview.24 - 0.6.0

How to reproduce:1. Open the attached project (1260364.zip)2. Open the SampleScene3. Enter Playmode Reproducible with: 2019.4.4f1 (p... Read more

0
votes
Fixed

[Progressive Lightmapper][Denoiser] Artifacts appears on objects when Au...

Progressive Lightmapper

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Jul 04, 2020

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Version/s: 2019.4, 2019.4.1f1

How to reproduce:1. Open attached project "case1260772.zip"2. Go to Assets -> ProjectModels -> Lightmaps folder and open scene... Read more

0
votes
Fixed

[URP][GLES] Shader with framebuffer fetch function and R8_UNORM color fo...

URP Features

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Jul 08, 2020

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Version/s: 2019.4, 2019.4.2f1, 2020.2

Reproduction steps:1. Open the user-submitted project2. Build and run for Android Expected result: Cube in the loaded Scene is chang... Read more

0
votes
Fixed

Texture 'Read/Write' option does not double the memory in Profiler

Texture

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Jul 09, 2020

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Version/s: 2019.3.0f3, 2019.4.1f1, 2020.1, 2020.2

How to reproduce:1. Open attached project "TextureReadWriteMemory.zip" and scene "test"2. Open File -> Build Settings3. Make sure... Read more

0
votes
Won't Fix

[Play] Humanoid is tilted backward when AnimatorControllerPlayable and A...

Animation

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May 19, 2020

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Version/s: 2018.4, 2019.3.4f1, 2020.2

How to reproduce:1. Open user's attached "AnimancerDev.zip" project2. Open "Scene" Scene3. Enter Play Mode4. Observe the Game view E... Read more

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