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[HDRP] Lit shader graph gives pink checkerboard texture in a preview whe...
To reproduce:1. Create a new project2. Create a new HDRP Lit graph3. Create "Emission Node" and plug it into Lit Master node value4.... Read more
Memory Profiler reporting 4x lower Texture2D memory usage when Texture S...
Steps to reproduce:1. Open Project "MemoryProfilerBug"2. Profile Memory on Build with Texture Steaming enabled3. Take a Snapshot of ... Read more
Cloth constraint/collision nodes don't update position if cloth is moved...
How to reproduce:1. Open attached project ("Cloth.zip")2. Open scene Scenes/SampleScene.unity3. Select the Plane GameObject in the H... Read more
Terrain objects in a Prefab that is instantiated at runtime do not rende...
How to reproduce:1) Open the project and create a Standalone Build2) Run the game3) Click the button in the bottom right of the scre... Read more
Pressing "f" over the Scene View to focus on a Particle System zooms to ...
How to reproduce:1. Open the attached project "case_1139865-ParticleFocus" and scene "SampleScene" (https://oc.unity3d.com/index.php... Read more
Editor crashes with memcpy initializing ECS when entering Play Mode
How to reproduce:1. Open provided OC project2. Enter Play Mode-----------------------------Observe crashing Reproduced with: 2018.3.... Read more
AssetDatabase does not refresh asset after Editor restart
Reproduction steps: 1. Open "ResourceDoNotRefresh.zip" project2. Select "Material1" and change its color to (0,255,0,255)3. Reopen t... Read more
Animator window gets stuck in Pan mode when Right mouse button is clicke...
Reproduction steps:1. Open the attached project named "Case_1140361"2. In the Animator window click the right mouse button while hol... Read more
OnTriggerEnter is called inconsistently when moving a trigger via Input ...
How to reproduce:1. Open user-submitted project (Test)2. Enter Play Mode while holding the up arrow key3. See that OnTriggerEnter is... Read more
[Editor] Profiler icons in the editor have jagged edges on 4K+ displays
How to reproduce:1. Open any project with 4k or larger resolution monitor2. Navigate to Window -> Analysis -> Profiler3. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open