Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.9f1
2019.1.0a1
2019.2.0a1
Issue ID
1139865
Regression
No
Pressing "f" over the Scene View to focus on a Particle System zooms to include its old invisible bounds
How to reproduce:
1. Open the attached project "case_1139865-ParticleFocus" and scene "SampleScene" (https://oc.unity3d.com/index.php/s/iLsYvUAQ9WMZNIS)
2. Select "ParentParticleSystem (no particles)" from the Hierarchy
3. Make sure that "Show Bounds" is enabled in the "Particle Effect" overlay window
4. Hover the Scene View and press "f" to focus on the selected system
5. Enable and disable "Emission" (or any other field) for the selected Particle System
6. Perform step 4 again
7. Select "EmptyParent" -> "ChildParticleSystem (flames)" from the Hierarchy
8. Repeat steps 2 and 4
Expected result: step 4 makes the Scene View camera focus tightly on all the yellow bounding boxes of the child Particle Systems and steps 6 and 8 do the same
Actual result: step 4 make the camera be zoomed out more than necessary to accommodate the selected systems invisible bounds and steps 5 temporarily fixes the issue until step 7 is performed
Reproducible with: 2017.4.24f1, 2018.3.11f1, 2019.1.0b9, 2019.2.0a10
Note: if you were to use "ParticleSystem (no particles)" in step 2 instead of "ParentParticleSystem (no particles)" the Scene View camera would end up at the particle system's exact location on step 6 which is different behavior than focusing on the "EmptyGameObject" where the camera stays some fixed distance from the Transform
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment