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Build fails with NDK is not found when choosing to Build & Run on Android
Reproduction steps: 1. Download "EntityBug.zip" project and open in Unity 2. Go to File -> Build and Run Expected: the project is b... Read more
[Android] Crash when closing scene with active webcamTexture
Steps to reproduce: 1. Open QA stripped project 2. Deploy to device 3. Press 'Switch Direct' button -- CRASH Reproduced on: 2018.2.... Read more
Editor has a large performance overhead (~8ms on Mac, ~4ms on Windows)
To reproduce: 1. Open attached project 2. Run sceneBig or sceneEmpty 3. Open profiler Actual: notice that editor overhead is much b... Read more
Animated model instantiation times are slow if its animation controller ...
Steps to reproduce: 1. Open user attached project to OC 2. Play the scene 3. Notice that elapsed time is ~2500ms outputted to the co... Read more
Unity freezes while importing specific script because of UNITY_ANDROID p...
Steps to reproduce: 1. Create new project 2. Drag script "PluginMsgHandler.cs" to project view to import it 3. Unity freezes, edito... Read more
Editor crashes on ExecuteRenderQueue when calling Camera.Render() in OnP...
How to reproduce: 1. Download and open attached project "Crash" 2. Load scene "Main" 3. Enter Play mode Expected result: Editor doe... Read more
[IL2CPP] UnityLinker.exe fails to run when building project with System....
Steps to reproduce: 1. Download 1060435_repro.zip 2. Build Standalone player with IL2CPP backend Expected results: Unity builds the... Read more
[iOS] [Post Processing] Ambient Occlusion does not work
To reproduce: 1. Open project 2. Build and run on iOS device Expected vs Actual: Game view should look identical in editor and iOS ... Read more
ParticleSystem doesn't react to transform changes made to the parent ins...
To reproduce: 1. Open the attached project (ParticleSystemLateUpdateBug.zip) 2. Open the Test Scene 3. Enter Play mode 4. Observe t... Read more
Inconsistent Timeline animations(Write Defaults) for Skinned Meshes betw...
Steps to reproduce: 1. Download and open the attached project 2. Open the timeline window 3. Preview and observe animation - after e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
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- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
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- Motion Blur has sharp edges when object is moving in the foreground of another object