Search Issue Tracker
[VFX] Mesh Stripping doesn't test VisualEffect
If a Mesh is referenced only within the VisualEffectGraph, the stripping option could remove needed channel. Read more
UWP App startup time is a lot longer when Network Adapter is enabled
How to reproduce:1. Open the attached "Test_Delete01.zip" project2. Build to UWP (with XAML and Master build configuration)3. Open t... Read more
Unselected keyframes move with selected keyframes when they are moved in...
How to reproduce:1. Open the attached "1227651.zip" Unity project2. Open the Timeline window (Window > Sequencing > Timeline)3... Read more
[Package Manager] No progress bar when adding via Git URL, but cannot ch...
Steps:1. open new 3D project2. window > package manager3. + > git url4. enter a valid format forPackMan git url (like https://... Read more
[UI] Clickable event called twice
UnityEngine.UIElements.Clickable click event is called twice.It leads to unexpected behavior with Visual Effect Graph for Collapse b... Read more
[WebGL] [IL2CPP] Development builds fail on Unity.WebGL.extensions/Progr...
Reproduction steps:1. Open the attached project ("case_1245847-WebGL-Dev-Builds.zip")2. Changed build target to WebGL3. Check the "D... Read more
Cloth simulation is jittery and extends beyond the Skinned Mesh Renderer...
How to reproduce:1. Open the attached "case_1257005-Project.zip" project's Scene labeled "Main"2. Enter the Play Mode3. In the Game ... Read more
Packages added in manifest.json Scoped Registry do not get listed in the...
How to reproduce:1. Create a new Unity project2. Open the project's manifest.json externally3. Add a package scoped registry entry b... Read more
Folders in Editor appears as empty when they are hidden
How to reproduce:1. Open attached project "case1260559.zip"2. Create a new folder in Project window3. Rename it by adding ~ to the e... Read more
[URP] Flipped tiles are not rendered when Tilemap Renderer Material is s...
How to reproduce:1. Open the attached project "tileBug.zip"2. Open "SampleScene" Scene3. In the Hierarchy window, expand "TilePrefab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder