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Found in
6000.0.60f1
6000.2.10f1
6000.3.0b7
6000.4.0a3
Issue ID
UUM-128986
Regression
No
[Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
How to reproduce:
1. Open the attached “IN-122137.zip” project
2. Observe the crash
Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3
Reproducible on: Windows 10 (RTX 2070 Super), Windows 11 (Intel(R) UHD Graphics)
Not reproducible on: Windows 11 (RTX 3080 Ti Laptop)
Notes:
- Could not reproduce in DirectX 11
- Reproduces with DirectX 12 and Vulkan
First few lines of stack trace (6000.3.0b7, DirectX 12):
0x00007FFFACD066BF (Unity) D3D12SwapChain::CreateHWND
0x00007FFFACCA5FCD (Unity) D3D12Window::D3D12Window
0x00007FFFACCE94AE (Unity) GfxDeviceD3D12Base::CreateGfxWindow
0x00007FFFACBBA934 (Unity) GfxDeviceWorker::RunCommand
Stacktrace on 6000.4.0a3 (Vulkan):
{noformat}
========== OUTPUTTING STACK TRACE ==================
0x00007FFFAECA4F66 (Unity) vk::RenderSurface::CreateColorSurfaceImpl
0x00007FFFAECA5434 (Unity) vk::RenderSurface::CreateColorSurfacePlatform
0x00007FFFAEC79085 (Unity) GfxDeviceVK::CreateColorRenderSurfacePlatform
0x00007FFFAE952C06 (Unity) GfxDeviceWorker::RunCommand
0x00007FFFAE95F83C (Unity) GfxDeviceWorker::RunExt
0x00007FFFAE95F96F (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FFFAF63BD2C (Unity) Thread::RunThreadWrapper
0x00007FFFF70D7374 (KERNEL32) BaseThreadInitThunk
0x00007FFFF819CC91 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ==========={noformat}
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