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Found in

6000.0.60f1

6000.2.10f1

6000.3.0b7

6000.4.0a3

Issue ID

UUM-128986

Regression

No

[Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware

-

How to reproduce:
1. Open the attached “IN-122137.zip” project
2. Observe the crash

Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3

Reproducible on: Windows 10 (RTX 2070 Super), Windows 11 (Intel(R) UHD Graphics)
Not reproducible on: Windows 11 (RTX 3080 Ti Laptop)

Notes:
- Could not reproduce in DirectX 11
- Reproduces with DirectX 12 and Vulkan

First few lines of stack trace (6000.3.0b7, DirectX 12):
0x00007FFFACD066BF (Unity) D3D12SwapChain::CreateHWND
0x00007FFFACCA5FCD (Unity) D3D12Window::D3D12Window
0x00007FFFACCE94AE (Unity) GfxDeviceD3D12Base::CreateGfxWindow
0x00007FFFACBBA934 (Unity) GfxDeviceWorker::RunCommand

 

Stacktrace on 6000.4.0a3 (Vulkan):
{noformat}
========== OUTPUTTING STACK TRACE ==================

0x00007FFFAECA4F66 (Unity) vk::RenderSurface::CreateColorSurfaceImpl
0x00007FFFAECA5434 (Unity) vk::RenderSurface::CreateColorSurfacePlatform
0x00007FFFAEC79085 (Unity) GfxDeviceVK::CreateColorRenderSurfacePlatform
0x00007FFFAE952C06 (Unity) GfxDeviceWorker::RunCommand
0x00007FFFAE95F83C (Unity) GfxDeviceWorker::RunExt
0x00007FFFAE95F96F (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FFFAF63BD2C (Unity) Thread::RunThreadWrapper
0x00007FFFF70D7374 (KERNEL32) BaseThreadInitThunk
0x00007FFFF819CC91 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ==========={noformat}

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