Search Issue Tracker
Fix In Review for 2022.1.X
Votes
1
Found in
2020.1.1f1
2020.2.0a4
2020.2.0a16
Issue ID
1260559
Regression
Yes
Folders in Editor appears as empty when they are hidden
How to reproduce:
1. Open attached project "case1260559.zip"
2. Create a new folder in Project window
3. Rename it by adding ~ to the end of the name
4. Observe the Project window
Expected result: Hidden folder is not visible in Project window
Actual result: Hidden folder is visible in the Project window and it appears with empty folder icon
Reproducible with: 2020.2.0a4, 2020.2.0a17, 2020.1.1f1
Not reproducible with: 2018.4.23f1, 2019.4.3f1, 2020.1.0b15, 2020.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Twil75
Sep 14, 2020 16:01
Note: Solved forcing reimport by script
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceSynchronousImport | ImportAssetOptions.ForceUpdate | ImportAssetOptions.ImportRecursive);
Twil75
Sep 14, 2020 15:21
I think it's a good idea that hidden folders appears with empty icon (if content is not take in count by editor). And it work like this on 2020.1.5 (not on 2020.1.4).
Problem for me is the editor not able to detect when i unhidde an hidden folder, and i need Reimport to be take in count by editor !!!! with the long time of reimport process......
Hide folders to be ingnored by unity was a good idea on 2019.x but bad thing since 2020 :(