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Planned for 2020.1



Found in




Issue ID




Folders in Editor appears as empty when they are hidden

Asset Importers


How to reproduce:
1. Open attached project ""
2. Create a new folder in Project window
3. Rename it by adding ~ to the end of the name
4. Observe the Project window

Expected result: Hidden folder is not visible in Project window
Actual result: Hidden folder is visible in the Project window and it appears with empty folder icon

Reproducible with: 2020.2.0a4, 2020.2.0a17, 2020.1.1f1
Not reproducible with: 2018.4.23f1, 2019.4.3f1, 2020.1.0b15, 2020.2.0a3

Comments (2)

  1. 03f8cf23b9061783e33f369eec18aa40?d=mm


    Sep 14, 2020 16:01

    Note: Solved forcing reimport by script
    AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceSynchronousImport | ImportAssetOptions.ForceUpdate | ImportAssetOptions.ImportRecursive);

  2. 03f8cf23b9061783e33f369eec18aa40?d=mm


    Sep 14, 2020 15:21

    I think it's a good idea that hidden folders appears with empty icon (if content is not take in count by editor). And it work like this on 2020.1.5 (not on 2020.1.4).
    Problem for me is the editor not able to detect when i unhidde an hidden folder, and i need Reimport to be take in count by editor !!!! with the long time of reimport process......

    Hide folders to be ingnored by unity was a good idea on 2019.x but bad thing since 2020 :(

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