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[2D 9-slice] Top part of image is tiled even though it is not included i...
The top section of certain images are tiling incorrectly when stretched horizontally. 1. open the attached project2. open the scene ... Read more
[2D 9-slice] No tooltips for Size, Full Tile or Threshold on the 9-slice...
There are no tooltips for the new 9-slice properties of the Sprite Renderer 1. create a sprite2. view the Sprite Renderer in the ins... Read more
After deleting my Network MM configuration on the website, the client ca...
After deleting my Network MM configuration on the website, the client can still connect. To reproduce:1. Create a project which uses... Read more
[CharacterController] Character controller doesn't get grounded even if ...
Steps to reproduce: 1. Open attached project "Grounded.zip"2. Open scene "repro"3. Run scene4. Open console and notice that it's bei... Read more
Using GrabPass in Forward rendering path + HDR causes the texture to be ...
Steps to reproduce:1. Download and open attached project "GrabOffset.zip"2. Open scene GrabPassBug3. Select camera from hierarchy an... Read more
[iOS][tvOS] Build and Run doesen't work with Xcode 7.2
To Reproduce: 1. Just build and run any project for Apple TV or iOS.2. Observe that if Xcode is closed, only the launch screen but n... Read more
[HLSLcc][ImageEffects] Adding "Tonemapping Color Grading" component in G...
Adding "Tonemapping Color Grading" component to a GameObject while using OpenGLCore API in Windows 10 causes the ditor to crash in "... Read more
[ImageEffects] SMAA temporal causes "edge detection" lines to be drawn t...
Adding a temporal type (any) to SMAA component causes "edge detection" lines to be drawn to camera. Changing the temporal type cause... Read more
[ImageEffects] Quality Settings AA causes SMAA temporal to flip the came...
(5.4) In forward rendering path, If Anti-aliasing is enabled in Project Settings > Quality Settings, any SMAA temporal type cause... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field