Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.1f1
Issue ID
755309
Regression
Yes
[iOS][tvOS] Build and Run doesen't work with Xcode 7.2
To Reproduce:
1. Just build and run any project for Apple TV or iOS.
2. Observe that if Xcode is closed, only the launch screen but not the project itself is opened and if it's already opened nothing happens.
You'll get this warning in Unity:
Unity xcode plugin has not current Xcode in its compatibility list.
Please launch the project manually
UnityEditor.HostView:OnGUI()
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
sdowd
Jan 07, 2016 18:14
is there a link to the duplicate?