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WebGL not listed as supported UNET platform
-e: UNET supports WebGL but the webpage and the editor dashboard don't list it -repro:--go to http://unity3d.com/services/multiplaye... Read more
[HardwareInstancing][MSE] Performance heavily drops when adding second s...
Steps to reproduce: 1. Open Unity;2. Open attached "Main.unity' scene;3. Enter Play mode;4. Observe the Rendering tab in the Profile... Read more
[HardwareInstancing][AssetBundles]Non-instanced draw calls are increased...
Steps to reproduce: 1. Open Unity;2. Open attached 'Instancing-Example' project and 'Main.unity' scene;3. Enter Play mode;4. Observe... Read more
[2D 9-slice] Lower boundary of slice tiles incorrectly
The tiling for the lower boundary does not match how the image is sliced. 1. open the attached project2. open the scene called bad_l... Read more
[2D 9-slice] Top part of image is tiled even though it is not included i...
The top section of certain images are tiling incorrectly when stretched horizontally. 1. open the attached project2. open the scene ... Read more
[2D 9-slice] No tooltips for Size, Full Tile or Threshold on the 9-slice...
There are no tooltips for the new 9-slice properties of the Sprite Renderer 1. create a sprite2. view the Sprite Renderer in the ins... Read more
After deleting my Network MM configuration on the website, the client ca...
After deleting my Network MM configuration on the website, the client can still connect. To reproduce:1. Create a project which uses... Read more
[CharacterController] Character controller doesn't get grounded even if ...
Steps to reproduce: 1. Open attached project "Grounded.zip"2. Open scene "repro"3. Run scene4. Open console and notice that it's bei... Read more
Using GrabPass in Forward rendering path + HDR causes the texture to be ...
Steps to reproduce:1. Download and open attached project "GrabOffset.zip"2. Open scene GrabPassBug3. Select camera from hierarchy an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing