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[iOS][tvOS] Build and Run doesen't work with Xcode 7.2
To Reproduce: 1. Just build and run any project for Apple TV or iOS.2. Observe that if Xcode is closed, only the launch screen but n... Read more
[HLSLcc][ImageEffects] Adding "Tonemapping Color Grading" component in G...
Adding "Tonemapping Color Grading" component to a GameObject while using OpenGLCore API in Windows 10 causes the ditor to crash in "... Read more
[ImageEffects] SMAA temporal causes "edge detection" lines to be drawn t...
Adding a temporal type (any) to SMAA component causes "edge detection" lines to be drawn to camera. Changing the temporal type cause... Read more
[ImageEffects] Quality Settings AA causes SMAA temporal to flip the came...
(5.4) In forward rendering path, If Anti-aliasing is enabled in Project Settings > Quality Settings, any SMAA temporal type cause... Read more
[LEGACY] OpenGL2 API renders black to Game window
Legacy OpenGL (GL2) always renders only black to Game view Repro Steps: 1) Open attached project and scene "Test"2) Observe black ga... Read more
[tvOS] Rendering path cannot be changed for Apple TV builds
To Reproduce: 1. Create an empty project.2. Observe that there is no rendering path setting in Apple TV player settings. Also if som... Read more
[NavMeshSurface] Tile size boundaries are 16-1024, but it is possible to...
Reproduction steps:1.Create new unity project.2.Create or select any game object.3.Attach "NavMeshSurface" component to this object.... Read more
[NavMeshSurface] NavMesh baked using disabled NavMeshSurface is visible ...
Steps to reproduce: 1. Open attached project "AI3.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface"4. Disable its "... Read more
[NavMeshSurface] It is possible to bake NavMesh on non-static objects
Steps to reproduce: 1. Create new project2. Create new NavMeshSurface object3. Create plane, which would be inside NavMeshSurface4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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