Search Issue Tracker

Fixed in 5.1.0

Fixed in 5.1.0

Votes

2

Found in [Package]

5.0.1

Issue ID

1280016

Regression

Yes

[2D][SpriteShape] Unable to create Sprite Shape Profile along with ArgumentNullException thrown in the Project window

Package: 2D Sprite Shape

-

On creating Sprite Shape Profile in the project window causes editor to throw ArgumentNullException, also Sprite Shape Profile doesn't create.
Unable to create 2D Sprite (Square, Circle, Capsule), Refer attached video.

Steps to repro:
1. Create a new Project
2. Project window > Create > 2D > Sprite Shape Profile

Actual Result:
ArgumentNullException is thrown on creating Sprite Shape Profile in the Project window

Expected Result:
Sprite Shape Profile is created gracefully

Reproducible in:
2020.2.0b4, 2020.2.0b3 with package version 5.0.1

Working fine in
2020.2.0b2, 2020.1.6f1 with package version 5.0.1, 4.1.3

Environment:
Occurring on Windows 10 & macOS 10.15.

ArgumentNullException: Value cannot be null.
Parameter name: asset
UnityEditor.U2D.SpriteShape.AssetCreation+CreateAssetEndNameEditAction.Action (System.Int32 instanceId, System.String pathName, System.String resourceFile) (at Library/PackageCache/com.unity.2d.spriteshape@5.0.1/Editor/ObjectMenuCreation/AssetCreation.cs:78)
UnityEditor.ProjectWindowUtil.EndNameEditAction (UnityEditor.ProjectWindowCallback.EndNameEditAction action, System.Int32 instanceId, System.String pathName, System.String resourceFile, System.Boolean accepted) (at <619203950cee4f0c816226cdecf9c635>:0)
UnityEditor.CreateAssetUtility.EndNewAssetCreation (System.String name) (at <619203950cee4f0c816226cdecf9c635>:0)
UnityEditor.AssetsTreeViewGUI.RenameEnded () (at <619203950cee4f0c816226cdecf9c635>:0)
UnityEditor.IMGUI.Controls.TreeViewGUI.EndRename () (at <619203950cee4f0c816226cdecf9c635>:0)
UnityEditor.IMGUI.Controls.TreeViewGUI.DoRenameOverlay () (at <619203950cee4f0c816226cdecf9c635>:0)
UnityEditor.IMGUI.Controls.TreeViewGUI.BeginRowGUI () (at <619203950cee4f0c816226cdecf9c635>:0)
UnityEditor.AssetsTreeViewGUI.BeginRowGUI () (at <619203950cee4f0c816226cdecf9c635>:0)
UnityEditor.IMGUI.Controls.TreeViewController.OnGUI (UnityEngine.Rect rect, System.Int32 keyboardControlID) (at <619203950cee4f0c816226cdecf9c635>:0)
UnityEditor.ProjectBrowser.OnGUI () (at <619203950cee4f0c816226cdecf9c635>:0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <619203950cee4f0c816226cdecf9c635>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <619203950cee4f0c816226cdecf9c635>:0)
UnityEditor.DockArea.OldOnGUI () (at <619203950cee4f0c816226cdecf9c635>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToRegularTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel iPanel) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <25b3b10f7ceb493e97ab16f983c3ca81>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <931b26b61f444e3485195721b0227b20>:0)

  1. Response avatar

    Resolution Note (fix version 5.1.0):

    Fixed by Package version: 2D SpriteShape 5.1.0

  2. Response avatar

    Resolution Note (fix version 5.1.0):

    Fixed by Package:
    2D Sprite Shape 5.1.0

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.