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Fixed in 2019.4.X



Found in


Issue ID




[Output] VFX don't cast shadows when culled

Visual Effects


Repro steps:
1. Import the attached package.
2. Open the Example_01 scene and the Cube VFX effect to compile it
3. With both the scene and game view open, pan around the scene view and observe how shadow casting is affected in the game view
4. Observe the discrepancies between how the cube gameobjects and the vfx cube effect cast shadows

Expected outcomes:
- shadow casting to be independent between scene and game view
- gameobject cubes and vfx cubes to cast comparable shadows

  1. Resolution Note (fix version 2019.4):

    Fix verified in 2021.2.0a4.739

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