Search Issue Tracker
Fixed in 2019.4.X
Votes
0
Found in
2020.2.0a17
Issue ID
1279851
Regression
No
[Output] VFX don't cast shadows when culled
Repro steps:
1. Import the attached package.
2. Open the Example_01 scene and the Cube VFX effect to compile it
3. With both the scene and game view open, pan around the scene view and observe how shadow casting is affected in the game view
4. Observe the discrepancies between how the cube gameobjects and the vfx cube effect cast shadows
Expected outcomes:
- shadow casting to be independent between scene and game view
- gameobject cubes and vfx cubes to cast comparable shadows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Resolution Note (fix version 2019.4):
Fix verified in 2021.2.0a4.739