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Won't Fix

Votes

0

Found in

2018.4

2019.4

2019.4.0f1

2020.2

2021.1

2021.2

Issue ID

1276188

Regression

No

RenderTarget with premultiplied alpha blending is too bright and does not blend with the background image

Shader System

-

How to reproduce:
1. Open the user's attached project
2. Observe the circle In the Game view

Expected result: In the top half of the screen RenderTarget with premultiplied alpha blending blends with the background image
Actual result: In the top half of the screen RenderTarget with premultiplied alpha blending is too bright and does not blend with the background image

Reproducible with: 2018.4.31f1, 2019.4.20f1, 2020.2.4f1, 2021.1.0b6, 2021.2.0a4

Notes:
- Reproducible in Windows Build

  1. Resolution Note:

    Workaround for Builtin-RP:

    In PremultipliedShader, change the line
    "Blend One OneMinusSrcAlpha" to "Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha"
    OR
    add "col.rgb *= col.a;" in fragment function

    This bug doesn't reproduce in URP's default transparent shaders.

Comments (1)

  1. hazel_koop

    Sep 24, 2020 16:19

    A forum thread on the subject, with a possible explanation and (somewhat awkward) workaround: https://forum.unity.com/threads/blending-transparent-rendertexture-with-scene-gives-fringing-with-or-without-premultiplied-alpha.966407/

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