Search Issue Tracker
Applied nested prefab instance in prefab mode is duplicated in variant i...
Steps:1. Create the three prefab assets ('Root', 'Nestee1', 'Nestee2') and instantiate their instances2. Add Nestee2 to Nestee1 and ... Read more
CPU Profiler Timeline's thread UI overlay gradient becomes offset when t...
How to reproduce:1. Open the attached project "ProfilerThreadUIVisualGlitch.zip"2. Enter Play Mode3. Resize the Profiler Window vert... Read more
Bone related errors and animation issues, crashes when importing fbx wit...
How to reproduce:1. Open the attached project2. Reimport "room_port.fbx" in the Project view3. Check the Console Actual result: Ther... Read more
Unity crashes when using C# batched Raycast requests containing invalid ...
Steps to reproduce:1. Open User-supplied project (Link in Comment)2. Follow the video contained in the OC link Reproducible on: 2018... Read more
Crash on mono_string_new when calling external DLL function
How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. Press Play Actual result: Unity crashes. Reprod... Read more
Lightmaps are different in build when building with a Lightmap size 1024...
How to reproduce:1. Open attached project "TestLightMap.zip"2. Build the project3. Open the project that was built4. Compare how the... Read more
Texture on a Terrain is painted in a square shape which only has Texture...
Steps to reproduce:1. Open the attached project "Case_1138011"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more
Anima2D plugin is not compatible with Sprite Renderer
How to reproduce:1. Open the attached "Into the Deep.zip" project2. Play the 'Land' Scene3. Observe 'Hero' Game Object Expected resu... Read more
Field of View is stuck on a small Game window in the corner when Cursor....
How to reproduce:1. Open user's attached project ('Nanoreno 2019.zip')2. Open Scene 'Level_Common' (Assets -> Game -> Scenes -... Read more
[WebGL] Using Emscripten eliminates variables and using LLVM bitcode cau...
Reproduction steps: 1. Open "1136255" project2. Build and Run for WebGL3. Open Developers Console4. Notice error "Input Manager init... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open