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[Linux] Editor quits on startup after switching graphics APIs
-e: see title--works on Windows--works with 2019.2.0a7--sadly the editor log doesn't provide info -repro:--create new project--go to... Read more
[Shader Graph] "ArgumentException: Can not deserialize" error is thrown ...
"ArgumentException: Can not deserialize" error is thrown on opening PBR Graph Steps to reproduce:1. Open an attached project or open... Read more
TMP Text shader is not loaded when using addressables
How to reproduce:1. Open the user's attached project ("case_1134615-AddressablesTest.zip")2. Open the repro scene ("SampleScene")3. ... Read more
[Editor] Preview pane does not redraw on reimport from Import Settings
Preview of Model is not real-time updated on changing the properties from Import Settings Steps to Reproduce:1. Create a new project... Read more
[Oculus GO] Applications are capped at 30 fps when building a project fo...
To reproduce:1. Open any project with Oucus go API for Android set up2. Buld and run On Oculus GO3. Observe the logcat (filter the m... Read more
Unloading the Render Pipeline Asset causes a crash
When unloading the Render Pipeline Asset in Graphics Settings, the Editor will crash. Reproduction Steps:1. Open the Graphics Settin... Read more
FBX Importer: Contextual menu for Events not working anymore
In the Importer > Animation tab, you can create & delete animation Events using the "+" button & delete hotkey, BUT the c... Read more
Crash on SemiNumericCompare when opening prefab
How to reproduce:1. Open the attached project2. Select Resources/Gem.prefab in the Project3. Press "Open Prefab" in the Inspector Ac... Read more
[Support] SslStream.AuthenticateAsClient is never authenticated when try...
How to reproduce:1. Open attached project "AuthenticateAsClientBug.zip" and scene "BrokenScene"2. Enter PlayMode3. Observe Console w... Read more
[Terrain] Need to remove .5 clamp from Stamp Height shader pass
We shouldnt be clamping snce this is not a generic paint op Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons