Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
1
Found in
2019.1.0b1
2019.1.0b5
Issue ID
1135328
Regression
Yes
[Oculus GO] Applications are capped at 30 fps when building a project for Oculus GO
To reproduce:
1. Open any project with Oucus go API for Android set up
2. Buld and run On Oculus GO
3. Observe the logcat (filter the messages with "VrApi" to see the fps log output)
Expected: application runs at 60 fps
Actual: application is capped at 30 fps
Reproduced in: 2019.1.0b1, 2019.1.0b7, 2019.2.0a8
Not reproduced in: 2017.4.23f1, 2018.3.9f1, 2019.1.0a15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Branch or commit" dropdown is empty and does not show options when switching to a Repository that does not contain the previously selected branch name
- Sprite preview in Inspector gets more cropped when Padding is increased
- Unity logging warnings about [SerializeReference] when using localization package
- Model import documentation link is incorrect
- Crash on GetDatabase when SQLite database for the curl file cache fails to open or create
Add comment