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0
votes
Postponed

GI Bake fails when not enough RAM

Progressive Lightmapper

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Dec 09, 2015

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Version/s: 5.2.2f1

Bake fails with not enough RAM. The attached project was successfully baked on Zbignev's 32 GBs machine. Also it succeeded on OSX wi... Read more

0
votes
Won't Fix

Activation Guides and License window may contain link to Documentation

License

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Dec 17, 2015

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Version/s: 5.4.0a6

1. While opening Help from Manage License window I found that in case then internet is absent we have no ability to give user inform... Read more

0
votes
Not Reproducible

5.3 builds require a larger memory heap than 5.2 builds for WebGL

WebGL

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Dec 15, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project with latest 5.22. Build and run for WebGL in development mode with profiler attached3. ... Read more

3
votes
By Design

[ES] Number of batching differs in Android and Editor

Android

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Nov 23, 2015

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Version/s: 5.2.3f1

Using StaticBatchingUtility.Combine to trigger batching of drawcalls is only working in the editor. Read more

3
votes
Fixed

GI becomes brighter when another scene is loaded

Global Illumination

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Dec 10, 2015

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Version/s: 5.3.0f4

To reproduce the issue follow the steps:1. Open Project user have provided2. Play "10_MagasinGenerale" scene3. Press L to Reload the... Read more

0
votes
Fixed

[UWP] x64 platform application throws exceptions in the output

Windows Store Apps

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Sep 24, 2015

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Version/s: 5.2.1f1

On UWP x64 platform project throws exceptions: NullReferenceException: Object reference not set to an instance of an object.at EVP.V... Read more

0
votes
Fixed

Scrubbing or reviewing animation created with 5.3 in the Animation windo...

Animation

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Dec 16, 2015

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Version/s: 5.3.0f4

How to reproduce:1. Open the attached project "animationBug.zip"2. Open "test" scene3. Select Cube (be sure that its Z rotation is 0... Read more

0
votes
By Design

When accessing PrefabType in PostProcessScene(), PrefabType is Disconnec...

Assets Management

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Dec 16, 2015

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Version/s: 5.3.0f4

Reproduction steps:1. Open attached project2. Open the "main" scene3. Click on GetPrefabType in the menu bar Assets/GetPrefabType. N... Read more

4
votes
Fixed

[iOS] Bitcode is not enabled in libiphone-lib.a

iOS

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Dec 09, 2015

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Version/s: 5.3.0f4

To Reproduce: 1. Build any project for ios.2. Observe that 'bitcode' is not enabled in Build Settings.3. If it's enabled, it will fa... Read more

0
votes
Fixed

Navmesh Agent radius, height, step height can be set to negative values

AI

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Dec 15, 2015

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Version/s: 5.4.0a6

How to reproduce: 1. Open a new project2. Open the Navigation Window3. Select the Agents tab- Every non-slider setting in that tab c... Read more

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