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Fixed in 2022.1.X

Fixed in 2021.2.X

Votes

1

Found in

2020.2.0b2

Issue ID

1279619

Regression

No

AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on searching from InitializeOnLoad

Asset Import Pipeline

-

AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on searching from InitializeOnLoad

We have custom code in package (com.unity.netcode) looking for assemblies while loading project using AssetDatabase.FindAssets.
Though both folders exist warnings:
AssetDatabase.FindAssets: Folder not found: 'Assets'
UnityEditor.AssetDatabase:FindAssets (string,string[])
AssetDatabase.FindAssets: Folder not found: 'Packages/com.unity.netcode'
UnityEditor.AssetDatabase:FindAssets (string,string[])

are thrown.

To reproduce:
1. Open project attached (sampleproject).
2. See warnings on loading project.

Expected result: No warnings.

Reproduces in 2020.2.0b2.

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0a7

    InitializeOnLoad shouldn't be used for asset operations, because it is called before asset importing is completed. Instead a new variant of OnPostProcessAllAssets has been added. This new version includes a didDomainReload boolean to signal if there has been a domain reload. Asset loading is safe in this callback.

  2. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.0b12

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