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Skinned mesh w/ blend shapes and large scale doesn't receive correct lig...
Steps to reproduce:1. Download attached project "Game.zip"2. Open scene "level 0"3. Select Point Light and change its range. Notice ... Read more
[WebGL] Scrambled bitmap font in build
-e: see title and screenshots -repro:--open project attached at the end of the email conversation--open scene--notice the text looks... Read more
When changing the x rotation every 90 degrees, 180 degrees are added to ...
Reproduction steps:1. Open attached project2. Open the "Scene" scene3. Select "GameObject" in Hierarchy and change its x rotation4. ... Read more
[LPPV] Stretched billboard resizes bounding box of light probe proxy vol...
To reproduce:1. Open attached project2. Open scene particles3. Enter playmode4. Notice that bounding box is changing on the go, is t... Read more
[LPPV] Using "Automatic local" proxy volume uses same color all over the...
To reproduce:1. Open attached project2. Open scene particles3. Play - notice that all the billboards are red or reddish If you switc... Read more
Text is clipped in the 2D preferences
Steps to reproduce : - go to Edit > Preferences- switch to the 2D Preferences and notice that the text is cutout Expected result ... Read more
Casting Issue: 'sprite' is not a member of 'UnityEngine.Component'
1) Open in 5.2 - No errors2) Open in 5.3 - Error Read more
[tvOS] Images.xcassets generated by Unity is not compatible with Xcode 7.2
To Reproduce: 1. Build & run the attached project for Apple tv (use Xcode 7.2).2. Observe that you'll get the errors from the co... Read more
Unity freezes on File - New Project when there is no Cef window in layout
Unity freezes on File - New Project when there is no Cef window in layout How we can reproduce it using the example you attached - C... Read more
Materials look way too bright in Unity 5.3
Steps to reproduce: 1. Open attached project on a Mac2. Open 'SOA' scene3. Notice the scene is way too bright (first screenshot)4. G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12