Search Issue Tracker
Fixed in 5.3.3
Votes
3
Found in
5.3.0f4
Issue ID
751697
Regression
Yes
Materials look way too bright in Unity 5.3
Steps to reproduce:
1. Open attached project on a Mac
2. Open 'SOA' scene
3. Notice the scene is way too bright (first screenshot)
4. Go to Player Settings and change graphics API for Mac to any other
5. Notice the scene gets a little darker, though the lighting still seems off (second screenshot)
6. Play and stop the scene
7. Notice the lighting gets brighter again
Note: Doesn't look like the lighting itself depends on operating system. On Windows, the scene looks the same, the only difference is that changing graphics API for Windows doesn't seem to affect anything.
Reproduced with: 5.3.0f4, 5.3.0p1
Does not reproduce with: 5.2.4f1, 5.4.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment