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Fixed in Unity 5.5.0

Votes

0

Found in

5.3.0f4

Issue ID

752757

Regression

No

Skinned mesh w/ blend shapes and large scale doesn't receive correct lighting values from Point Light

Shadows/Lights

-

-

Priority: 3Not yet prioritized for a release

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Severity: 2Core functionality majorly impacted

Steps to reproduce:
1. Download attached project "Game.zip"
2. Open scene "level 0"
3. Select Point Light and change its range. Notice that if range below 43, the door is black, if it is above 44 the door is lit (values are approximation, the issue is sudden jump in lighting) (see https://gyazo.com/b806d6e88c55deec890cc5a68f581b9f)

Expected behavior: The door gets lit exactly like every other element in the scene - gradually

Note: Seems to happen only to elements with Skinned Mesh Renderer, that have blend shapes and large scale

Reproducible on Windows 10 with:
Unity 5.1.4f1, 5.2.4f1, 5.3.0p1, 5.4.0a6

Comments (1)

  1. 8ea3850e8623e87c2d0a30501f0b31f2?d=mm

    TTTTTa

    Oct 11, 2016 23:21

    This bug report says fixed in Unity 5.5.0.
    But the release notes for 5.4.0 say 5.4.0 fixes this issue
    [752757] Graphics: Fixed meshes with large scale and blend shapes sometimes not being lit correctly.
    Does anyone know if this was fixed in Unity 5.4.0?

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