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0
votes
Duplicate

[GPU PLM] Shadowmask is not denoised

Progressive Lightmapper

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Mar 15, 2019

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Version/s: 2019.1

Steps to reproduce: 1. Download MonumentsAndObelisks project2. Navigate to the Lighting Settings and make sure that Lighting Mode is... Read more

0
votes
Fixed

Notifications with Retroactive flag are triggered when the timeline loops

Timeline

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Mar 15, 2019

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Version/s: 2019.1

1) Create a timeline2) Add a signal track bound to a gameobject3) Add a signal Emitter, create a new signal and a new signal receive... Read more

0
votes
Duplicate

mecanim::SetValueMask<0> crash when Interacting with animation on non-lo...

Animation

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Mar 10, 2019

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Version/s: 2018.3.0a1, 2019.1.0b2, 2019.1.0b7, 2019.2.0a8

Steps to reproduce:1. Open a new project2. Create an object and an animation3. Disable the object and save the scene4. Duplicate the... Read more

0
votes
Duplicate

[GraphView] Default input field still remains even after it's been repla...

UI Toolkit

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Mar 15, 2019

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Version/s: 2019.2.0a8, 2019.2.0a9

Repro Steps:- create a new project that uses ShaderGraph- make a new shader- Create a new Colour node and connect it to the Colour M... Read more

1
votes
Fixed

Editor crashes while clicking on Overrides window in instance of name ba...

Scene Management

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Mar 15, 2019

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Version/s: 2019.2.0a10

Steps:1. Create a new project2. Add Cube GameObject to Hierarchy3. Drag it to Project Browser4. Drag it to Project Browser one more ... Read more

0
votes
Fixed

Hard Crash when inspecting Entities in Visual Studio Debug Mode

Mono

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Feb 25, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a4

How to reproduce:1. Start a new project in Unity2. Add the Entities package (preview currently)3. Add the "DebugCrashScript.cs" scri... Read more

0
votes
Duplicate

Bone Markers aren't scaling together with a Custom Editor Window using P...

Scene/Game View

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Mar 08, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "case_1134881-AspectRatioBug" project2. Open the custom window by going to AspectRatioBug &gt;... Read more

1
votes
Duplicate

Unable to return to Windowed View when using Full Screen Switch on a re-...

Deployment Management

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Mar 16, 2019

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Version/s: 2018.3.8f1, 2019.1.0b5, 2019.2.0a6

Steps to reproduce:1. Open Project "FulscreenBug"2. Build for WindowsStandalone with the chosen settings3. Run the Player4. Toggle F... Read more

0
votes
Won't Fix

MacOS build in Windowed mode has update hiccups when build's window is h...

MacOS

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Feb 11, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Download and open "190211 MacOsBackgroundPause.zip"2. Build the project on Standalone Mac3. Run the project in w... Read more

0
votes
Fixed

Editor crashes when adding a RectTransform during the OnTransformParentC...

Scene Management

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Mar 10, 2019

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Version/s: 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open User-supplied project2. Open and play scene "TransformCallback" Reproduced in: 2018.3.0a1, 2018.3.0f2, 20... Read more

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