Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.2.X
Votes
0
Found in
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.2.0a4
Issue ID
1130912
Regression
No
Hard Crash when inspecting Entities in Visual Studio Debug Mode
How to reproduce:
1. Start a new project in Unity
2. Add the Entities package (preview currently)
3. Add the "DebugCrashScript.cs" script
4. Attach VS debugger to Unity
5. Add a breakpoint on line 29
6. Enter Play Mode
7. When the breakpoint is hit, check chunks>Items>any item>Entities (screenshot attached)
Actual result: Unity hard crashes.
Reproducible with: 2019.2.0a9, 2019.1.0b8, 2018.3.10f1.
Notes:
Couldn't test previous versions because of various packages errors.
----------------------------------------
Fixed in 2019.3.0a11, 2019.2.3f1, 2018.4.9f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment