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0
votes
Not Reproducible

Audio Asset bundle cant decompress in WebGL

Asset Bundles

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Feb 04, 2019

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Version/s: 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Steps to repro:1. Open attached project "FirefoxAssetLoadDemo.zip"2. Delete files in "StreamingAssets" folder3. Build assets again b... Read more

0
votes
Not Reproducible

References to any AudioClip within a [OdinSerialize] List<T> in Serializ...

Asset - Database

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Mar 13, 2019

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Version/s: 2018.3.7f1

Steps to reproduce:1. Open user attached project2. Select SampleScriptableObject3. Notice that all references are present4. Close th... Read more

0
votes
Fixed

Symbol server fails to load "mono-2.0-bdwgc.dll"

Mono

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Mar 13, 2019

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Version/s: 2018.1.3f1

Reproduction steps: 1. Create a New Project2. Switch to .NET 4.x3. Build a Standalone Player4. Attach Visual Studio with Symbol Serv... Read more

0
votes
Won't Fix

Materials do not load correctly when using Addressables in Editors Play ...

Package: Addressables

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Mar 15, 2019

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Version/s: 0.6.6

To reproduce:1. Download and open the project2. Press play3. Wait for TMPro font to be loaded (about 3 seconds)4. Observe that 'font... Read more

0
votes
Duplicate

[Timeline] The Timeline reference of Cinemachine camera is lost when it'...

Package: Timeline

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Mar 17, 2019

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Version/s:

To reproduce:1. Open attached project "New Unity Project (4).zip" on Mac2. In main toolbar go to LuaFramework&gt;TestBuild3. Enter t... Read more

0
votes
Not Reproducible

[WebGL][Adressables] Second camera turns black in WebGL split-screen build

Package: Addressables

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Mar 20, 2019

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Version/s: 0.6.7

How to reproduce:1. Open the attached project ("case_1138775-black-camera.zip")2. In Build Settings, set the target platform to WebG... Read more

0
votes
Fixed

[HDRP] Lit shader graph gives pink checkerboard texture in a preview whe...

Package: Scriptable Render Pipeline HD

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Mar 20, 2019

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Version/s: 5.3.1

To reproduce:1. Create a new project2. Create a new HDRP Lit graph3. Create "Emission Node" and plug it into Lit Master node value4.... Read more

0
votes
Fixed

Memory Profiler reporting 4x lower Texture2D memory usage when Texture S...

Profiling

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Mar 22, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open Project "MemoryProfilerBug"2. Profile Memory on Build with Texture Steaming enabled3. Take a Snapshot of ... Read more

0
votes
Fixed

Cloth constraint/collision nodes don't update position if cloth is moved...

Physics

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Mar 22, 2019

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Version/s: 2017.4.0f1, 2018.1.9f2, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project ("Cloth.zip")2. Open scene Scenes/SampleScene.unity3. Select the Plane GameObject in the H... Read more

0
votes
Fixed

Terrain objects in a Prefab that is instantiated at runtime do not rende...

Terrain

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Mar 22, 2019

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Version/s: 2018.3.0a4, 2018.3.9f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1) Open the project and create a Standalone Build2) Run the game3) Click the button in the bottom right of the scre... Read more

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