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When a joint is created at runtime the ConnectedBody trigger collider po...
Regression when updating from 2018.3.7f1 to 2019.1.0f2. User pain is high because this functionality is relied upon heavily for VR i... Read more
[Android][Vulkan] Images are rendered after a delay on some devices
Repro steps:1. Open QA attached project "repro_1144830"2. Set the Graphics API to Vulkan in the Player Settings3. Build and Run on A... Read more
[Android] BuildPipeline.BuildPlayer() with custom keystore file fails wi...
Steps to reproduce:1. Open user attached project2. Switch build target to Android3. Press from main menu "BugReport > Build APK"4... Read more
[Android] System.Globalization.CultureInfo.CurrentCulture returns Cultur...
To reproduce:1. Open attached project2. Center the text to see it3. Build and run on Android device Actual result: Observe that in A... Read more
Cache system Caching.IsVersionCached reporting true but Caching.GetCache...
Steps to reproduce:1. Open attached project2. Switch to Android platform3. Play the editor4. Wait until asset bundle manager report ... Read more
Signal Emitter does not emit reaction when Playable Director's Update Me...
How to reproduce:1. Open user's attached project ('ManualPlayableUpdateBug.zip')2. Open scene 'New' and click on the Director object... Read more
Inconsistent Isometric Tilemap Rendering when Tilemap Renderer Mode is s...
How to reproduce:1. Open the attached project2. Open the Sample Scene3. Inspect the difference between Inspector window-> Tilemap... Read more
[UWP] UWP build fails on 2019.1.1f1
It seems this bug happens because il2cpp.exe doesn't run correctly. Repro:1. Create a new project2. Build UWP player with any build ... Read more
Tile's Sprite becomes stretched when imported with 2D Animation package ...
Reproduction steps:1. Open the attached project named "Case_1146955"2. Open the SampleScene and Observe the Scene view Expected resu... Read more
Resources.Load fails to load TextAsset when it has char 160 (non-breakin...
How to reproduce:1. Open the user's project2. Open SampleScene3. Press Play Expected result: No errorActual result: NullReferenceExc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clear Dynamic Data On Build does not clear data after a clean build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"
- A tile from the wrong layer gets selected in the Tile Palette when an Aseprite file with multiple layers is imported as a Tile Set
- Particle geometry is inverted, billboard is not lit, not receiving shadows in cubemap reflection when Render Alignment is set to View
- Menu bar list orders change when Domain Reload is performed
- Unity Hub Module icons wrap poorly when they occupy two rows