Search Issue Tracker
Undocked Unity panels don't cast drop shadow when reopened
Repro steps: 1. Open Unity (empty or existing project)2. Undock any panel (tested with Console)3. To help visualise issue, move undo... Read more
NetworkLobbyManager changes the scene as soon as one player is readyToBegin
Repro steps:1) Open the attached project and build it2) Run two instances of the build3) On one build host a multiplayer match, with... Read more
[UnityEngine.Mesh.SetArrayForChannel] NullReferenceExceptions when playi...
To reproduce:1. Open attached project2. Play scene3. Notice NullReferenceExceptions in console Regression from 5.4.0a4 (c877ead45aff... Read more
Script Execution Order not respected across scenes, each scene has its o...
Steps to reproduce:1) open the attached project2) open 'BaseScene' and drag 'AdditiveScene' into hierarchy3) play4) observe console ... Read more
Using normal maps with reflection probes in WebGL can cause visual noise...
Repro steps:1. Open user-submitted project2. Open WebGLTest scene3. Go to Build Settings, switch platform to WebGL and click Build4.... Read more
[OSX]Crash when disabling colliding object from within OnTriggerStay
Repro steps:1) Open the attached project and the only scene in it2) Play the scene3) Notice the crash Regression introduced in: 5.3.... Read more
Collision2D isn't detected while scaling the object
Reproduction steps:1. Open attached project2. Open and play the "_01" scene3. Observe the console and notice that collisions are det... Read more
DX9 stops whole player loop when in background / locked PC / screensaver...
When running a fullscreen game on DX9, alt-tabbing away or having screensaver / locked machine meansthe game is not running at all. ... Read more
IsPointerOverGameObject() takes the previous position of the Pointer ins...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Click inside the square that appears in the scene- Note that the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically