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[PLM] Supersampling renders indeterministic results with direct samples
To reproduce:1. Open the attached project;2. Open "direct_shadows" scene;3. Open Lighting window;4. Generate lighting (make sure Bak... Read more
IndexOutOfRangeException when adjusting sprite's compression quality
IndexOutOfRangeException when adjusting sprite's compression quality 1. In Assets, right click > Create > Sprites > Square ... Read more
NullReferenceException after deleting a tagged sprite that is inside an ...
NullReferenceException after deleting a tagged sprite that is inside an atlas Note: might be caused by https://fogbugz.unity3d.com/f... Read more
Animation Transition Preview ignores the position of Transform if the ob...
Reproduction steps:1. Open the attached project "Transition preview bugs.zip";2. Select Cube Animator Controller.controller in this ... Read more
[iOS 9] Application freezes after minimising and re-opening it when down...
To reproduce:1. Open project attached by the user2. Build it and run on device with iOS 93. In built app hit button "10 large files"... Read more
[graphics, patch] SV_CullDistance in Shaders isn't supported on Direct3D...
When changing graphics API to Direct3D9, OpenGLCore or OpenGLES3, shaders with SV_CullDistance won't compile and throw Error. Steps ... Read more
CanvasScaler is not refreshed when enabling Canvas and parent GameObject...
Reproduction steps:1. Download project "CanvasScalerBugDemo.zip" and open in Unity2. Select scene "Master"3. Enter "Play" mode4. Pre... Read more
Scriptable Objects execution order is ignored
How to reproduce:1. Open the "ScriptableObjectOrder" project2. Open the Main scene3. Enter Play mode4. Look at the console in what o... Read more
Terrain becomes invisible when zooming out
To reproduce:1.Create new Unity project2.Create a terrain in the hierarchy3.Observe in the scene window that it is visible4.Try to z... Read more
Skinned Mesh Renderer property Bounds does not change in Optimized Mesh ...
Reproduction steps:1. Download project "561p2Test.zip" and open in Unity2. Select scene "test"3. Enable "Play" mode4. Select object'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used