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[Android] Crash with "GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed" ...
The texture gets missing following with a crash "GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed" on Adreno GPU devices Steps to r... Read more
NullReferenceException errors are thrown when Instantiating a ProBuilder...
Steps to reproduce: 1. Open user's attached project "RoyalCommanders.zip" 2. Build the scene "SoloTest" with developers build 3. Pre... Read more
Editor crashes on ReserializePref after deleting a prefab using AssetDat...
How to reproduce: 1. Open the user's attached "DeletePrefabCrash.zip" project 2. Drag and drop any object from the Hierarchy window ... Read more
[Perforce] Fatal crash when using Provider.Revert on unchanged scenes an...
How to reproduce: 1. Add the attached repro project to your preferred remote workspace and open it 2. Connect it to Perforce 3. Subm... Read more
Performance drop when Canvas has multiple grids
Steps to reproduce: 1. Open user's attached project "Sudoku 2020_2019.2.zip" 2. Open scene "Game" 3. Build it on Android 4. Launch ... Read more
HDRP - Selection and mouse movement causes baking to continually trigger.
Steps to reproduce - git clone git@github.cds.internal.unity3d.com:johncrowe/performance-office.git -b flashing_selection - Loaded O... Read more
[VFX Graph] NotImplementedException error is thrown on selecting Copy Sh...
Editor throws NotImplementedException when Copy Shader option is selected by right-clicking on Visual Effect Master node when a proj... Read more
[iOS] [Metal] SVG Image does not render gradient
Steps to repro: 1. Open original "TestSVG.zip" project 2. Build for iOS and deploy the Xcode project to the iOS device 3. Compare Ga... Read more
[HDRP] [DX12] Kernel 'KSampleCopy4_1_x_8' not found exceptions thrown co...
Exceptions are thrown continuously on removing DirectX12 Graphics APIs from the list. Steps to repro: 1. Create a new HDRP Template... Read more
Realtime shadows are broken on OpenGL/ES3/Metal/Vulkan in Shadowmask mode
Steps to reproduce: 1. Download and open the attached project 2. Bake the lighting 3. Notice that the Real-Time shadow is offset (s... Read more
All about bugs
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