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[Shader Graph] Unable to select Custom Mesh in Shader Graph
Custom Mesh is not selected and editor throws NullReferenceException in Shader Graph, refer the attached video Steps to repro: 1. C... Read more
[BuildReport] Unity Build report is missing build time
Unity Build report is now missing total build time 1. What happened When creating builds, regardless of platforms, the build times ... Read more
[Terrain] Editor crashes on applying font material WITH 0x0 texture to T...
Editor crashes on applying font material to Tree leaf material. Steps to repro: 1. Open the attached project / Create a new Project... Read more
[TMP] Multiple exceptions are thrown on creating "Input Field - TextMesh...
On creating "Input Field - TextMeshPro" GamObject, NullReferenceException is throws and UnassignedReferenceException is thrown on I... Read more
[Mac] Left Mouse Button activator does not work with ContextualMenuManip...
Steps to reproduce: 1. Create a new project 2. Download attached "1204187_package.unitypackage" file 3. Drag the package into your P... Read more
[Profiler] Module detail panel disappears on selecting another thread an...
Module detail panel disappears on selecting another thread and profiler window not in focus. Steps to repro: 1. Create a new Projec... Read more
IncrementCounter() does not increment RWStructuredBuffer's counter value...
Steps to reproduce: 1. Open the attached project (case_1205146-CSBug.zip) 2. Load the "DemoScene" scene (Drag it from Project/Scenes... Read more
[TMP] Links to docs, changelog, and licenses open in local code editor r...
Links for docs, changelog, and licenses in the local editor rather than a web browser, refer the attached video. Steps to repro: 1.... Read more
Timeline in-line curve keys are off frame
The last key of an inline curve is not "on frame". The visible offset is preserved even when zommed out completely, making it look l... Read more
Alpha clipping on Suns when having two (or more) directional lights with...
Open test project and scenes. Look at the suns. They should blend nicely, not overlapping like one is over the other. Read more
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