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The Prefab Editing Environment skybox and light data are ignored when en...
How to reproduce:1. Open the user's project2. Open Scenes > Bug3. Select "Cube (1)" and enter Prefab Mode Expected result: Prefab... Read more
[Perforce] Changes to the VFX graph can be made without checking out the...
1. Create a new HDRP Project and add the Visual Effects package to it2. Set it up to use Perforce's version control3. In the Project... Read more
Material.SetConstantBuffer is not utilized when project built
To reproduce:1. Open user's attached project ("Report")2. Play the project in the editor-- Cubes are colorful3. In PlayerSettings, s... Read more
[Android] Application.Quit and Application.Unload crashes the app on And...
How to reproduce:1. Open the attached project2. Make sure Scripting Backend is set to IL2CPP3. Build and run on device4. Press Quit ... Read more
[ShaderGraph] Scene Depth and Scene Color nodes don't work when used in ...
Reproduced in SRP master of 4/12/19, 2019.3.0a1 New repro steps: - Create graph- Create scene color node- Connect scene color node t... Read more
Continuous speculative rigidbody getting stuck on mesh collider
Steps to reproduce:1. Open original project "PhysicsBugReport.zip"2. Open "MainScene" scene3. Enter Play mode4. Compare "Continiuos ... Read more
Focus plane does not change according to scene objects in Stereo Display...
Steps to reproduce:1. Download and open the attached project on a PC with a 3D Display capable monitor2. Build for Standalone3. Run ... Read more
[Android] Only part of Static Splash Image is visible on load when Splas...
How to reproduce:1. Open attached Unity project2. Build and run on a device Expected result: Whole splash screen Image is visible.Ac... Read more
[HDRP] Directional light shadows are not rendered after changing the Mod...
How to reproduce:1. Open attached project "case_1135293-MemeReview.zip" and scene "SampleScene"2. In the Hierarchy window, select "D... Read more
Tile Palette order tiles in incorrect order if Spire was sliced with "Au...
Steps to reproduce:1. Open attached project2. Observe that Sprite "Tiles" is sliced using 'Automatic" option3. Open Tile Palette win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selected Korean input text in UIToolkit TextField is not fully replaced when refocusing and entering new input
- [UITK Controls] Non text InputField can't be reset by API
- Control Scheme name field has no character limit, causing “Add Control Scheme” window to expand if name is too long
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window