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Unity starts recording audio only when it loses focus and then regains it
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. Enter Play mode.4. In Game window, select your microphone as t... Read more
[Gradle][Proguard] Build fails giving confusing error about 11 duplicat...
How to reproduce:1. Open the attached project2. Set "Android" as the current target3. Set "Gradle" as the build option4. In player s... Read more
Android build fails but "Build completed with a result of 'Succeeded'" m...
How to reproduce:1. Open the attached project2. Set "Android" as the current target3. Set "Gradle" as the build option4. In player s... Read more
[MSE] Light Probes are not loaded additively
Reproduction steps:1. Open the attached project "Additive Loading Testing.zip";2. Open the "CameraScene.unity" scene;3. Enter a play... Read more
Editor crashes on Scripting::BackingArrayFieldForListOfT when importing ...
Steps to reproduce:1. Download attached project2. Open project Results: Editor crashes while importing. Note: upgrading project from... Read more
Timeline animation root motion velocity not affected by object scale
Steps to reproduce:1.Open attached 'TimelineScaleIssue.zip' Unity project2.Open ‘Timeline_scale_issue' scene3.Enter Play mode Expect... Read more
Baked directional lightmaps are not fetched correctly with custom lightm...
Steps for reproduction: 1. Download and open the LightmapInstancedPrefabs project from the comments section2. Open BakeLightmapPrefa... Read more
Last frame of an unloaded scene is shown instead of newly loaded scene w...
Steps to reproduce:1. Download and open the latest attached project(OC Link)2. Uncomment line 76 in the UIDashBoardController.cs and... Read more
Unity crashes when importing FBX files with non-constant out of range an...
Crash happens with stack trace "fbxsdk::KFCurve::EvaluateIndex" To reproduce:1. Import user's FBX file to Unity Reproduced in: 5.4.6... Read more
[UWP] Debugger works incorrectly in certain scenarios
Reproduction steps:1. Build the the attached project to UWP with C# projects enabled2. Put a breakpoint on Line 9 and Line 103. Star... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used