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Fixed in 2017.3.0f3

Fixed in 2017.1, 2017.2

Not Reproducible in 5.6

Votes

0

Found in

2017.1.0p1

Issue ID

934735

Regression

Yes

Android build fails but "Build completed with a result of 'Succeeded'" message is shown

Mobile

-

How to reproduce:
1. Open the attached project
2. Set "Android" as the current target
3. Set "Gradle" as the build option
4. In player settings > publishing settings set existing keystore (you will find it in the project ../Keystore/TestKeyStore.jks , password is Unity77) or create a new one
5. Build the project

Actual result: Build fails, but one can see in Console (2017.2) or Editor.log "build succeeded" message
Expected result: if build fails, it shouldn't write that it succeeded

Reproducible: 2017.1.0p1, 2017.2.0b4, 2017.3.0a1
Not reproducible: 5.6.2p3

Same issue when building with Gradle or Internal build system

Comments (2)

  1. 603eb86ac39c3e8e6b29a87ca56f932a?d=mm

    pako

    Sep 02, 2018 21:40

    Same error Unity 2018.2.6f1.

    However, BEFORE the "build succeeded" message, there were 2 error messages:

    Failed running C:\Program Files\Unity 2018\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath= ...

    and

    Exception: C:\Program Files\Unity 2018\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!

  2. 12701ed09486b49049bf4cd47ea628ff?d=mm

    awais503

    Jul 10, 2018 05:46

    Again same error in unity 2018.2.0b.11..

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