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Fixed in Unity 2017.3.0f3



Found in


Issue ID




Android build fails but "Build completed with a result of 'Succeeded'" message is shown




Priority: 2Necessary for shipping a final release


Severity: 4Minor or cosmetic issue

How to reproduce:
1. Open the attached project
2. Set "Android" as the current target
3. Set "Gradle" as the build option
4. In player settings > publishing settings set existing keystore (you will find it in the project ../Keystore/TestKeyStore.jks , password is Unity77) or create a new one
5. Build the project

Actual result: Build fails, but one can see in Console (2017.2) or Editor.log "build succeeded" message
Expected result: if build fails, it shouldn't write that it succeeded

Reproducible: 2017.1.0p1, 2017.2.0b4, 2017.3.0a1
Not reproducible: 5.6.2p3

Same issue when building with Gradle or Internal build system

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