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Fixed in 2017.3.0f3
Fixed in 2017.1.X, 2017.2.X
Not Reproducible in 5.6.X
Votes
0
Found in
2017.1.0p1
Issue ID
934735
Regression
Yes
Android build fails but "Build completed with a result of 'Succeeded'" message is shown
How to reproduce:
1. Open the attached project
2. Set "Android" as the current target
3. Set "Gradle" as the build option
4. In player settings > publishing settings set existing keystore (you will find it in the project ../Keystore/TestKeyStore.jks , password is Unity77) or create a new one
5. Build the project
Actual result: Build fails, but one can see in Console (2017.2) or Editor.log "build succeeded" message
Expected result: if build fails, it shouldn't write that it succeeded
Reproducible: 2017.1.0p1, 2017.2.0b4, 2017.3.0a1
Not reproducible: 5.6.2p3
Same issue when building with Gradle or Internal build system
Comments (2)
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pako
Sep 02, 2018 21:40
Same error Unity 2018.2.6f1.
However, BEFORE the "build succeeded" message, there were 2 error messages:
Failed running C:\Program Files\Unity 2018\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath= ...
and
Exception: C:\Program Files\Unity 2018\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
awais503
Jul 10, 2018 05:46
Again same error in unity 2018.2.0b.11..