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Editor crashes when using WebView_CUSTOM_AllowRightClickMenu
Reproduction steps:1. Open the attached project ("case_1249548-AllowRightClickMenu.zip")2. In the toolbar, click Tools > Reachabl... Read more
Mesh/Mesh and Box/Mesh Collider collisions call wrong events when a very...
How to reproduce:1. Open user's attached project2. Open "SampleScene" scene3. Enter Play Mode4. Observe the Game view Expected resul... Read more
Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when entering Play mod...
How to reproduce:1. Open the attached project named "Case_1253235"2. Open the "Roll-a-ball" Scene located in the _Completed-Game fol... Read more
[UIR] A gap between 2 VisualElements in GraphView becomes visible when c...
How to reproduce:1. Open the attached project named "Case_1254376"2. Click Window -> World Mixer -> Graphs and select one of t... Read more
[XR][Multiview] Left eye isn't rendered on Quest when Post Processing is...
Repro steps:1. Open attached project2. Build and Run on Quest Actual: The left eye is blank Reproducible with: 2019.4.0f1, 2020.1.0b... Read more
[HDRP] Decal Material: "Metal And AO properties" notification is always ...
Versions tested:2019.3.15f1 + 7.3.1 / 7.4.12020.2.0a14 + 10.0 (Staging) Issue is present everywhere. Steps to reproduce:1) Make a De... Read more
"Invalid effector for CustomOverlay attribute" error is thrown when gett...
How to reproduce:1. Open the user-supplied project "BugReportInvalidEffectorAttribute.zip"2. Observe the Console Expected result: no... Read more
UI Image Fill Origin is changed when selecting multiple Filled type imag...
To reproduce:1. Open attached project ("case_1254876.zip")2. From Hierarchy unfold the 'Canvas' Game Object3. Select all child Game ... Read more
Crash with __pthread_kill + 10 when debugging with Rider
How to reproduce:1. Open the attached Rider_Debugger_Crash.zip project2. Open Scenes/Main3. Open Scripts/TestScript with Rider4. Att... Read more
Action binding path selection windows doesn't remember navigation state
-error: see title, it always sticks with Usage even if you navigated back -repro:--open attached project--open Input Action map in m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled