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NetworkManager numPlayers wrong
the numPlayers property of NetworkManager is one higher than the actual number of players on a host. Read more
EditorSceneManager does not find scenes in Build Settings when LoadScene...
1. Open newly attached project (or fix the originally attached one by following steps in "To fix project steps")2. Choose MultiScene... Read more
Bugreporter does not check the validity of the bug before starting to up...
1. Open bug reporter2. Hit SendExpected result: It tells you that you haven't picked "What is the problem related to", "How often do... Read more
[MSE] Creating a prefab moves the game object to a different scene
To reproduce:1. Open attached project2. Add "scene1" and "scene2" to the hierarchy3. Set "scene1" as active scene in the hierarchy4.... Read more
Cannot rotate video upside down on iPhone 5
Steps to reproduce:1. Download and open attached project "weh.zip"2. Build it for iOS platform including "test" scene3. Press button... Read more
Suspending application running video on iOS and returning to application...
Steps to reproduce:1. Download and open attached project "weh.zip"2. Build it for iOS platform including "test" scene3. Press button... Read more
Launching multiple videos plays all of them at once
1. Open attached project "weh.zip"2. Build to iOS9 device3. Press "PlayAll1"4. Only last video will be shown and every other video s... Read more
OSX standalone build hangs during splash screen when built in x86 + OpenGL2
How to reproduce: 1. Open attached project2. Build to OSX 32bit and run- Note it hangs during the splash screen and these errors are... Read more
[graphics] MaterialPropertyBlock.SetTexture doesn't set _TexelSize or _H...
Textures set in MaterialPropertyBlock do not setup corresponding {name}_TexelSize and {name}_HDR shader properties. Read more
[SpritePacker] Packing crunched sprites crashes at crnlib::crn_comp::app...
Steps to reproduce: 1. Open attached project "PackerBugRepro.zip"2. Open sprite packer window3. Press pack4. Unity crashes at crnlib... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used