Search Issue Tracker
Fixed
Votes
1
Found in
5.3.0f1
Issue ID
745746
Regression
No
OSX standalone build hangs during splash screen when built in x86 + OpenGL2
How to reproduce:
1. Open attached project
2. Build to OSX 32bit and run
- Note it hangs during the splash screen and these errors are thrown in the console:
osxtest1(959,0xb0523000) malloc: *** mach_vm_map(size=1048576) failed (error code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
- Reproduced in Version 5.3.0f1 (b948b362cb65)
- Only reproduced on an iMac (Retina 5K, 27-inch, Late 2014)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment