Search Issue Tracker
Fixed
Votes
0
Found in
5.3.0f1
Issue ID
745677
Regression
Yes
[MSE] Creating a prefab moves the game object to a different scene
To reproduce:
1. Open attached project
2. Add "scene1" and "scene2" to the hierarchy
3. Set "scene1" as active scene in the hierarchy
4. Expand "scene2" in the hierarchy
5. Drag "OverlayCanvas2" game object to the Assets folder (in Project window) to create prefab
Expected behavior: successfully created prefab
Actual behavior: besides created prefab, "OverlayCanvas2" game object moved to "scene1"
Workaround: Select "scene2" as active and then make prefabs from that scene game objects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment