Search Issue Tracker
Fixed
Votes
0
Found in
5.3.0f1
Issue ID
745677
Regression
Yes
[MSE] Creating a prefab moves the game object to a different scene
To reproduce:
1. Open attached project
2. Add "scene1" and "scene2" to the hierarchy
3. Set "scene1" as active scene in the hierarchy
4. Expand "scene2" in the hierarchy
5. Drag "OverlayCanvas2" game object to the Assets folder (in Project window) to create prefab
Expected behavior: successfully created prefab
Actual behavior: besides created prefab, "OverlayCanvas2" game object moved to "scene1"
Workaround: Select "scene2" as active and then make prefabs from that scene game objects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment