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Case mismatch when accessing animated curves from the animator or a Anim...
How to reproduce: 1. Open user-submitted project (customProperties) 2. Open the SampleScene 3. Disable 'Directional Light' 'StructTo... Read more
[Mobile Notifications] Properties field are misaligned under iOS Tab whe...
Properties field are misaligned under iOS Tab when preset of "Mobile Notification Settings" is created, refer the attached screensho... Read more
[Mobile Notifications] NullReferenceException is thrown when "Notificati...
On removing an item from the "Notification icons" list of "Mobile Notification Settings" preset causes editor to throw NullReference... Read more
[URP] GameObject's shadow is animated when Animated Materials rendering ...
How to reproduce: 1. Open user's attached 'TimeBug.zip' project 2. Open 'TimeBug' Scene 3. Make sure that 'Animated Materials' setti... Read more
Editor Freezes when trying to import 10-bit video
Steps to reproduce: 1. Open new project 2. Add attached video to project 3. Editor will freeze Expected: Editor doesn't support 10-... Read more
[Addressables] "Analyze" Window "Check Duplicate Bundle Dependencies" sh...
Reproduction steps: 1. Open "1199722.zip" project 2. "Window" > "Asset Management" -> "Addressables" -> "Analyze" 3. "Analyze Rules"... Read more
[MacOS] Unity Editor crashes or freezes when performing "Step Over" in d...
How to reproduce: 1. Open the "share.zip" project 2. Switch the active platform to Android 3. Select the Digit/AssetBundles/Modes/Si... Read more
Scripts cannot be loaded when they contain an odd number of "*" signs in...
Steps to reproduce: 1. Open the attached "ScriptBug" project 2. Select "Directional Light" GameObject in the Hierarchy window 3. Ope... Read more
[Mobile Notifications] Type dropdown text overlaps with its icon in the ...
Type dropdown text overlaps with its icon on selecting "Small Icon" OR "Large Icon" option in the "Notification icons" list under "M... Read more
[Outputs] Lit particles do not support the 'After Post Processing' rende...
Repro steps: 1. Create a new VFX 2. Convert the output to a Lit Quad output 3. Select the output and in the inspector click on the H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private