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"Build" vs "Build and Run" has different outcomes
Repro steps: 1. Open "ReproProject" project2. Build for Windows Standalone through the build settings3. See that the project finishe... Read more
[iOS][Metal] Rendering in non-native resolution does not work
To Reproduce: 1. Build and run the attached project on iOS (Metal).2. Observe that after the resolution is set to 1280x720 nothing i... Read more
Preview window on new empty Blend Tree shows "- Infinity" (-2147483648:52)
- please see attached image and video in comments How we can reproduce it using the example you attached1 Create new project2 Go to ... Read more
[Troubleshooter] My Open Issues show only QA Incoming incidents, but oth...
[Troubleshooter] My Open Issues show only QA Incoming incidents, but other types of issues. To repro:1. Run Troubleshooter.2. Go to ... Read more
[Mac] Crash when disabling Editor Metal if Metal is the only active Grap...
In Player settings on Mac there is an experimental toggle for enabling the Editor to run using Metal. If this is toggled off when th... Read more
Editor crashes when switching between Metal and OpenGL with a custom scr...
Editor crashes when switching between Metal and OpenGL with a custom script window open 1. Open attached project (blank scene, only ... Read more
Error when opening Player Settings
Steps to reproduce:1. Create a new project (Personal Edition)2. Open Player Settings3. Observe the errors in Console Window:Assertio... Read more
'Failed creating system' errors when baking terrain with boundary height...
Steps to repro: 1. Open attached project and '2_SculptTerrain' scene;2. Open Lighting window (Window -> Lighting -> Settings);... Read more
Object in the client snaps back to the last sync position after adding a...
To reproduce: 1. Open the project, attached by the user (authority_bug_919473.zip)2. Build and run the project for standalone3. In t... Read more
Asset resizing tab on the bottom in the Project window does not exist wh...
To reproduce:1. Open a new Unity project3. Switch to One Column Layout in the Project folder Expected result: there should be a smal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12