Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.1p2
Issue ID
921524
Regression
Yes
"Build" vs "Build and Run" has different outcomes
Repro steps:
1. Open "ReproProject" project
2. Build for Windows Standalone through the build settings
3. See that the project finishes building (with some errors)
4. Restart Unity
5. Build the project by "Build and Run"
Expected result: The project should build exactly as the one with the "Build" Option
Actual result: The building of the project fails with errors ("Error building Player: 2 errors")
Reproduced with: 2017.2.0b1, 2017.1.0f1, 5.6.2f1, 5.5.3p4, 5.5.3p3
Regression introduced in: 5.5.3p3
Did not reproduce on: 5.5.0f3, 5.5.2p3, 5.5.3f1, 5.5.3p1, 5.5.3p2,
Note:
If you first build the project with the "Build" option and, without restarting Unity, you build with "Build and Run" the errors don't appear and the build finishes successfully
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment