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[Simulate] Pausing a particle system with a disabled child system preven...
Repro steps: 1. Open Scene1 from attached project. 2. Select ParticleSystem from the Hierarchy 3. In the Scene view, press Simulate ... Read more
[Android] Application crashes when calling native Android API
Reproduction steps: 1. Open the attached project 2. Build and run the project on Android device 3. Press the "create object" button ... Read more
[iOS] OnApplicationPause() gets called twice in a row with the same paus...
When quickly minimizing and restoring an app, OnApplicationPause() gets called twice in a row, followed by two resume calls. Steps ... Read more
[iOS] Incorrect snapshot (rotated) when application returned from backgr...
Reproduction Steps: 1. Create new project 2. Switch platform to iOS 3. In Player Settings, choose only Landscape Left. 4. Build to i... Read more
Particle system doesn't work properly with rigidbody2D component
To reproduce: 1. Open attached project (Particle Emission By Distance 5.4.1.zip) 2. Open it with Unity 3. Run main scene. 4. Notice ... Read more
EditorWindow elements are unresponsive when window size is bigger than s...
STR: 1. Open the project 2. In menu panel, click SGPlugins -> TestWindow 3. Try to press any button Expected: each interactive elem... Read more
Static batching causes UV maps artefacts to appear
Steps to reproduce: 1. Open the attached project 2. Open "Hotel_Beach" scene 3. Look at the plane before playing (look at the scree... Read more
Script updater updating incorrectly when an object is named like a class...
To reproduce: 1. Open attached project in 5.4 2. Notice that line 107 of the script RPGController.cs creates an object of type NavMe... Read more
Rigidbody constraints' values are being lost when you create prefab of g...
Steps to reproduce: 1. Open attached project 2. Open "Test" scene 3. Select Capsule gameObject in hierarchy 4. Check Rigidbody const... Read more
DoImportScene crash when reimporting a specific fbx file
Repro steps: 1. Open project " Tracker_Unity_Tests.zip" 2. Go to Assets>Import>PADDLE 3. Reimport "run_test_shapes" fbx file Stack ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view