Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0b7
Issue ID
838681
Regression
Yes
Script updater updating incorrectly when an object is named like a class and the class becomes static
To reproduce:
1. Open attached project in 5.4
2. Notice that line 107 of the script RPGController.cs creates an object of type NavMeshAgent called NavMeshAgent
3. Notice that lines 629 and 630 refer to this object like this:
if (NavMeshAgent.remainingDistance <= NavMeshAgent.radius + 0.1F ||
(!NavMeshAgent.pathPending && NavMeshAgent.remainingDistance <= NavMeshAgent.stoppingDistance &&
(!NavMeshAgent.hasPath || NavMeshAgent.velocity.sqrMagnitude == 0f)))
4. Open the attached project in 5.5, and let the script updater do its work
5. Notice that lines 629 and 630 get changed to this:
if (NavMeshAgent.remainingDistance <= NavMeshAgent.radius + 0.1F ||
(!NavMeshAgent.pathPending && NavMeshAgent.remainingDistance <= NavMeshAgent.stoppingDistance &&
(!NavMeshAgent.hasPath || UnityEngine.AI.NavMeshAgent.velocity.sqrMagnitude == 0f)))
The important part here is that NavMeshAgent.velocity.sqrMagnitude (an object) gets changed to UnityEngine.AI.NavMeshAgent.velocity.sqrMagnitude (a static class), producing incorrect results and compilation errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment