Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0b7
Issue ID
838681
Regression
Yes
Script updater updating incorrectly when an object is named like a class and the class becomes static
To reproduce:
1. Open attached project in 5.4
2. Notice that line 107 of the script RPGController.cs creates an object of type NavMeshAgent called NavMeshAgent
3. Notice that lines 629 and 630 refer to this object like this:
if (NavMeshAgent.remainingDistance <= NavMeshAgent.radius + 0.1F ||
(!NavMeshAgent.pathPending && NavMeshAgent.remainingDistance <= NavMeshAgent.stoppingDistance &&
(!NavMeshAgent.hasPath || NavMeshAgent.velocity.sqrMagnitude == 0f)))
4. Open the attached project in 5.5, and let the script updater do its work
5. Notice that lines 629 and 630 get changed to this:
if (NavMeshAgent.remainingDistance <= NavMeshAgent.radius + 0.1F ||
(!NavMeshAgent.pathPending && NavMeshAgent.remainingDistance <= NavMeshAgent.stoppingDistance &&
(!NavMeshAgent.hasPath || UnityEngine.AI.NavMeshAgent.velocity.sqrMagnitude == 0f)))
The important part here is that NavMeshAgent.velocity.sqrMagnitude (an object) gets changed to UnityEngine.AI.NavMeshAgent.velocity.sqrMagnitude (a static class), producing incorrect results and compilation errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment