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[HDRP] Lighting not shown when the object is close to an orthographic Ca...
How to reproduce:1. Open the attached "case_1121415-HDRPClipPlaneBug" project and open scene "SampleScene"2. Observe the lit sprite ... Read more
Soft particles don't work when using LWRP
How to reproduce:1. Create a project with LWRP template2. Create a new Scene3. Create a cube and a Particle System4. Enable Depth Te... Read more
Preview of the prefab ignores Sprite Mask
How to reproduce:1. Open attached project "Case_1111193_preview.zip"2. Select "PreviewPrefab" prefab in the Project Window3. Compare... Read more
Shader errors produce graphics artifacts on Android build when texture i...
Texture compression: RGB Compressed ETC 4 bitsshader: Default UI Material To reproduce:1. Open attached project "alpha ETC1.zip"2. B... Read more
[Support] Altering TimeScale on runtime will make devices unresponsive a...
How to reproduce:1. Build and run the project on an iOS device or standalone--Notice that the game gets frozen in the splash screen.... Read more
AddExplosionForce()'s added force to Rigidbody's velocity is not relativ...
Reproduction steps:1. Open the project inside "case_1108989-AddExplosionForce_Problem.zip"2. Open and Play "TestRigidbodyExplosiveFo... Read more
AddTorque method adds torque around unpredictable axes rather than globa...
Reproduction steps:1. Open the project inside of "Test AddTorque.zip"2. Open and Play "AddTorque" scene3. Focus on Game Window and p... Read more
"Density" in "Buoyancy Effector 2D" description is inaccurate and diffic...
How to reproduce:1. Open attached project "BuoyancyDescription.zip" and scene "SampleScene"2. In the Hierarchy window, select "Buoya... Read more
Unity Ads Package conflict with Moq framework
Steps to reproduce:1. Open user attached project2. Observe the error in the console Expected result: Unity Ads Package conflicting w... Read more
"Assertion failed: Called Release() on an invalid object" when cleaning ...
Steps to reproduce:1) Open user attached project from the OC link2) Open the scene Assets/Scenes/GiantsDeep.unity.3) Press play. Aft... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open