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[Linux] Burst requires libstdc++.so.6 with GLIBCXX_3.4.21 but CentOS 7 o...
How to reproduce:1. Open the attached project ('Burstlibstdc Test.zip')-- Observe the errors in the console (see the originally atta... Read more
GetComponent<Shadow>() returns Outline Component when Shadow component i...
Reproduction steps:1. Open the attached project from "1139842_shadowoutline.zip"2. Open and Play the "SampleScene" Expected: The Out... Read more
Painted Sprites on a Tile Palette in the Scene changes their position wh...
Steps to reproduce:1. Open the attached project "Case_1142725"2. Import "colour green" to Tile Palette "Red" from Project -> Asse... Read more
Bones no longer drawn in the scene view when adjusting Per-Muscle Settings
While adjusting Muscles & Settings the scene view stops rendering bones. Steps to reproduce- Open the attached project- Select A... Read more
[Entities] Inspector window of the selected GameObject becomes empty whe...
Steps to reproduce:1. Open the attached project "Case_1140955"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more
RenderNodeQueue::Reset crash when Editing Hexagonal tilemaps with 'Top L...
Steps to reproduce:1. Open QA-supplied project "TileMapTest"2. Open Tile Palette window3. Start painting and deleting Tiles Reproduc... Read more
[iOS] Audio becomes distorted after capturing a video with Capture Camer...
How to reproduce:1. Open the attached Test.zip project2. Build for iOS and deploy the Xcode project to the iOS device3. Switch to an... Read more
Black screen on Oculus Rift when Shared Depth Buffer on Oculus SDK enabl...
Steps to Reproduce:- Open the attached project with 2018.3.9f1+- Set up an Oculus Rift CV1- make sure the Rift is off the head, with... Read more
JsonUtility.FromJson(string) throws a JSON parse error when string conta...
1. Open the attached project from "2019_1_JsonUtility.zip"2. Open and Play the "SampleScene" Expected: JsonUtility.FromJson() correc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation