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B10G11R11 cannot be used a source for async readback
please ignore initial repro project and use TestReadback.zip attached latersomewhere deep inside LWRP we decide to use this format f... Read more
Crash when copying and moving prefab Game Object
How to reproduce:1. Open the attached project2. Open the "Terrain.unity" scene3. Copy "Max_Tocus" Game Object4. Paste and move the G... Read more
Malformed .fbx mesh causing extremely large UV Metrics
How to reproduce:1. Open attached project "MeshMetrics.zip"2. In Project window, find and select a mesh named "103" a child of "lian... Read more
Straight horizontal or vertical quads with zero height or width are not ...
To reproduce:1. Open user's attached project ("shaderVertexDeformBug_compressed")2. Open scene "zeroSizeMeshBug"3. In Hierarchy wind... Read more
Unity allows to set color of the deleted gradient marker
Steps to reproduce:1. Open attached project2. Press on the particle system3. In the Inspector double-click "Start Color" to bring up... Read more
Asset Bundle size is more than 50% larger when building for WebGL compar...
Steps to reproduce:1. Open Project "Asset Bundles Issue WebGL"2. Build Asset Bundles for WebGL and StandaloneWindows643. Check folde... Read more
Surface Shader won't compile and gives compiler error when placing a mul...
How to reproduce:1. Open the project "case_1123373-ShaderArrrayBug_1" and scene "SampleScene"2. Inspect the materials in the scene E... Read more
Locked Inspector window settings values are changed after updating anoth...
Steps to reproduce:1. Download attached project2. Open two Inspector windows3. Select DLL in "Dlls" folder and lock one of the Inspe... Read more
Addressable Asset's Custom Build and Load Paths reset when entering Play...
How to reproduce:1. Open the attached "AddressablesTest.zip" Project2. Click on the AddressableAssetsData > AssetGroups > "Clo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
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- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open