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[GPU PLM] Indirect bounce color is wrong with multi-material setups
Steps to reproduce: 1. Download CornellBox scene (link in the description)2. Make sure that GPU Lightmapper is selected as the light... Read more
[UI] Float types revert to 0 if a decimal point is entered when the valu...
Repro steps:- Inside a VFX graph, create a float note- Change the value to any other value that's not 0 (i.e. 1).- Deselect the node... Read more
Asset thumbnails are not updated with Graphics API
As Vulkan is treating some texture formats differently so the normal map texture appears to be red. (By-design in Case 1071815)But i... Read more
XRSettings.enabled and XRSettings.supportedDevices return incorrect resu...
To reproduce:1. Open QA attached project "XRSettingsCase.zip" on Unity with supported Android and UWP platform2. Observe the console... Read more
Console warning is being spammed when having LWRP enabled and shader wit...
Mandatory packages: LWRP (5.3.1 or earlier) and Vector Graphics (1.0.0 or earlier)Console warning: Instancing: Use SpriteColor or Sp... Read more
Not all Hierarchy windows have the same minimum size
Steps to reproduce:1. Create a new project2. Detach Hierarchy window (make it separate from other windows)3. Resize to the smallest ... Read more
Scroll View object shows changes in prefab's Overrides when prefab has n...
How to reproduce:1. Create a new project2. Add Scroll View to the Hierarchy (right-click -> UI -> Scroll View)3. Convert it to... Read more
[MAC] Sound effects in Audio Mixer aren't always selected when clicked
How to reproduce:1. Create a new project2. Right-click in the Project window and create an Audio Mixer3. Open the newly created Audi... Read more
MonoBehaviour Components cannot be added through Editor when they are co...
Reproduction steps:1. Open the Project inside of "Unity Assembly Bug.zip"2. Play the "SampleScene" and select any "Dynamically added... Read more
Package manager freezes encountered after project upgrade
I upgraded the project from 2018.3.5f1 . I reset the packages to default because Timeline was yielding a bunch of errors.Now i need ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets