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0
votes
Fixed

[Android] [LWRP] [Vulkan] Particles are rendered in black on Galaxy S6 E...

LW RP

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Feb 13, 2019

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Version/s: 2019.1.0b3

Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Vulkan is the only Graphics API in the Player Setting... Read more

0
votes
Fixed

[Android] [LWRP] [Vulkan] Enabling/disabling realtime light at runtime m...

LW RP

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Feb 12, 2019

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Version/s: 2019.1.0b3

Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan3) Build and Run _Comple... Read more

0
votes
Fixed

[LWRP][Android] Scene is not rendered on Mali devices if HDR and Anti Al...

LW RP

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Feb 12, 2019

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Version/s: 2019.1.0b3, 2019.3.0a3

How to reproduce:1. Open attached project "BlackScreenRepro"2. Build to Android Expected result - Skybox is shownActual result - Bla... Read more

0
votes
By Design

GC.Collect occasionally fails to clean everything, resulting in Memory l...

Scripting

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Feb 12, 2019

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Version/s: 2017.4.0f1, 2017.4.6f1

When Memory is allocated, the total Memory value is printed and that Memory is freed and cleaned with "GC.Collect". However, occasio... Read more

0
votes
Won't Fix

[HDRP] Lighting not shown when the object is close to an orthographic Ca...

Package: Scriptable Render Pipeline HD

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Jan 27, 2019

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Version/s: 4.8.0

How to reproduce:1. Open the attached "case_1121415-HDRPClipPlaneBug" project and open scene "SampleScene"2. Observe the lit sprite ... Read more

0
votes
Fixed

Soft particles don't work when using LWRP

Package: Scriptable Render Pipeline Lightweight

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Dec 27, 2018

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Version/s: 4.9.0

How to reproduce:1. Create a project with LWRP template2. Create a new Scene3. Create a cube and a Particle System4. Enable Depth Te... Read more

0
votes
Fixed

Preview of the prefab ignores Sprite Mask

Scene Management

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Dec 19, 2018

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project "Case_1111193_preview.zip"2. Select "PreviewPrefab" prefab in the Project Window3. Compare... Read more

0
votes
By Design

Shader errors produce graphics artifacts on Android build when texture i...

Android

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Feb 12, 2019

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Version/s: 2018.2.13f1

Texture compression: RGB Compressed ETC 4 bitsshader: Default UI Material To reproduce:1. Open attached project "alpha ETC1.zip"2. B... Read more

0
votes
By Design

[Support] Altering TimeScale on runtime will make devices unresponsive a...

MacOS

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Feb 06, 2019

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Version/s: 2018.3.0a1, 2018.3.3f1

How to reproduce:1. Build and run the project on an iOS device or standalone--Notice that the game gets frozen in the splash screen.... Read more

0
votes
Fixed

AddExplosionForce()'s added force to Rigidbody's velocity is not relativ...

Physics

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Dec 12, 2018

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Version/s: 2017.4.0f1, 2018.2.0f2, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Reproduction steps:1. Open the project inside "case_1108989-AddExplosionForce_Problem.zip"2. Open and Play "TestRigidbodyExplosiveFo... Read more

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