Search Issue Tracker
Crash on physx::shdfnd::internal::HashBase when a big amount of GameObje...
Steps to reproduce: 1. Open the attached project ("1200966.zip") 2. Open "SinglePlayer" scene 3. Enter Play mode 4. Wait for a few s... Read more
[Mobile]Camera.RenderWithShader does not render to texture with OGLES 3
How to reproduce: 1. Open the attached LensFlares.zip project 2. Build for iOS and deploy the Xcode project to the iOS device Actua... Read more
[AssemblyDependency] [AMD] Failed to check assembly error thrown on crea...
Failed to check assembly error thrown on creating new Project Steps to Reproduce: 1. Create a new Project Expected Result: New Pr... Read more
[Windows] Skipping Window/Layouts module on changing release mode to deb...
Unable to change Editor Layout when release mode changed release to debug/ debug to release. Menu Window/Layouts couldn't be found e... Read more
Memory is leaking when Standalone Player window is being resized without...
How to reproduce: 1. Open the attached 'project-1201307.zip' project 2. Build and run the standalone 3. Open Windows Task Manager an... Read more
[IL2CPP] Marshal.OffsetOf returns incorrect offset for Vector3
How to reproduce: 1. Open attached project "MarshallOffsetOfIssue.zip" with IL2CPP Editor 2. Open Scene "SampleScene" 3. Enter Play... Read more
RecompressAssetBundleAsync fails to recompress Asset Bundle
How to reproduce: 1. Open attached project ("RecompressBundleTest.zip") 2. Enter Play mode 3. In Game window press on "Recompress" ... Read more
Animator Controller animations are overwritten by Timeline when using Av...
Reproduction steps: 1. Open user's attached project "ItemAbilityTesting" and "SampleScene" 2. Enter Play Mode 3. In the Hierarchy, s... Read more
Timeline leaks memory if being edited after switching Scenes
Reproduction steps: 1. Open the project in "MemLeakTestV3.zip" 2. Select Memory in Profiler and enter Play Mode 3. Notice some memor... Read more
[Device Simulator] NullReferenceException is thrown when opening a devic...
How to reproduce: 1. Open the user attached project 2. Open preferences -> "Device Simulator" 3. Set Device Directory to "MyDevice" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes