Search Issue Tracker
Fixed in 5.1.3
Votes
0
Found in
Issue ID
718243
Regression
No
[AssetBundle] AssetBundle hash changes depending on the project platform selected, not platform the bundle is built for
Steps to reproduce:
1. Open the attached project
2. Set project platform to PC/Mac (File -> Build Settings)
3. Choose the "Bundle Platform Test -> Run" menu option
4. Observe the name of the bundle created in <project>/TestBundles folder
5. Set the project platform to iOS
6. Observe that there is now a second bundle with a different hash in the TestBundles folder even though the bundle is built for iOS regardless of project platform
Note: It is expected that the bundle hash does not change since the asset did not change and the bundle's target platform did not change.
Workaround: Ensuring the project's platform is to iOS before attempting to build bundles.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Version Control window during "Create workspace" updates only when the mouse is moved
- Crash on AudioMixer::GetFloat when entering Play Mode in a specific project
- Test assembly files are not generated when using a local package included in a subdirectory
- URP Terrain Shaders are always included when building on any target platform
- Multiple errors thrown and Scene/Game view is not rendered when Lighting Override Mask is set to the same layer as the Volume
Add comment