Search Issue Tracker
Fixed in 5.1.3
Votes
0
Found in
Issue ID
718243
Regression
No
[AssetBundle] AssetBundle hash changes depending on the project platform selected, not platform the bundle is built for
Steps to reproduce:
1. Open the attached project
2. Set project platform to PC/Mac (File -> Build Settings)
3. Choose the "Bundle Platform Test -> Run" menu option
4. Observe the name of the bundle created in <project>/TestBundles folder
5. Set the project platform to iOS
6. Observe that there is now a second bundle with a different hash in the TestBundles folder even though the bundle is built for iOS regardless of project platform
Note: It is expected that the bundle hash does not change since the asset did not change and the bundle's target platform did not change.
Workaround: Ensuring the project's platform is to iOS before attempting to build bundles.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment