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Fixed in 5.1.3



Found in

Issue ID




[AssetBundle] AssetBundle hash changes depending on the project platform selected, not platform the bundle is built for

Asset Loading


Steps to reproduce:

1. Open the attached project
2. Set project platform to PC/Mac (File -> Build Settings)
3. Choose the "Bundle Platform Test -> Run" menu option
4. Observe the name of the bundle created in <project>/TestBundles folder
5. Set the project platform to iOS
6. Observe that there is now a second bundle with a different hash in the TestBundles folder even though the bundle is built for iOS regardless of project platform

Note: It is expected that the bundle hash does not change since the asset did not change and the bundle's target platform did not change.

Workaround: Ensuring the project's platform is to iOS before attempting to build bundles.

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